Campaign Guide

Campaign Guide for Freeport – Sand and Steam

Races Allowed

Human
Elf
Half-Elf
Gnome
Halfling
Dwarf
Orc
Hobgoblin
Goblin
Azhari

Classes Allowed

Alchemist
Assassin
Barbarian
Bard
Cleric
Corsair
Druid
Fighter
Inquisitor
Monk
Monster Hunter
Noble
Oracle
Paladin
Ranger
Rogue
Sorcerer
The Survivor
Witch
Wizard

Character Creation

Starting Level – 5th
Stats – 4d6, drop lowest
Gold – approx 10,500
Magic – No single item over 3,000gp
Bennies – TBD

Background/Alignment

These two items will be decided by group consensus. I want this campaign to be what you guys want it to be.

If you want your characters to start out having known each other for a while, then I have a system that we will use to take care of that.

If you want to be strangers thrown together by the events around them, then I’ve got a set-up for that as well.

As usual, if the group decides on Evil alignments, no problem, but the rule of not messing with the other players is firmly in force.

I also would like this game to really be about your characters, so we’re going to try and come up with some good motivations for them; I hope to have it run much like the short “New World” game we ran last year.

Any questions, feel free to ask.

Campaign Guide

Freeport - Sand and Steam TheOtherTracy